I’m currently available for consulting work. For inquiries, email janet@pentopixels.com
I’ve been consulting for four years and am offering mock reviews, which include a personal score, Metacritic prediction, and additional communication as needed (such as follow-up emails, surveys, and meetings with team members). I’m open to other consulting services, but mock reviews are my current specialty.
My rate is dependent on the number of gameplay hours required to complete the project. Some clients have me play the entire game, others opt for a few chapters or a fixed number of hours (especially for games that do not have an ending). I’ve even consulted on demos.
Most of my projects cannot be named due to NDAs, but I do have permission to share that I worked on Sherlock Holmes Chapter One and OlliOlli World.


Other than that, I have worked across a number of genres such as looter shooters, life sims, turn-based tactics, 3rd-person puzzle platformers, collectathon-style 3D platformers, metroidvanias, and solo/co-op PvEs, to name a few.
Additionally, I have deep expertise in narrative games, action/adventure, and a number of niche genres (such as typing and spot-the-difference games).
If you like my critical work, consider me for your project. I’m always upfront about my background in a genre or IP, as some clients want an expert and others want a newcomer’s perspective.
If you have never hired a mock reviewer, these are the reasons clients opt for one or several:
- gain an outside perspective on your game
- generate/solidify marketing angles
- improve the game
- settle internal debates
- prepare for critical reception
- develop a timeline for code distribution
- Note: mock reviewing is not the same as QA, but noting bugs/crashes is sometimes requested by the client. Often, the build I’m given has a debug menu, so tech issues don’t impede progress.