At the end of last month, Remeshed (a gaming site by women, for women) announced the end of its site. Even if you hadn’t heard of this site until now, this announcement matters. Not just because Remeshed produced good content but because of what it stood for: women in the gaming industry. Remeshed looked at the lack of female representation and inclusion in games journalism and made its own seat at the table. This isn’t to say women aren’t writing, let’s playing, e-sports announcing, podcasting, and so on. Rather, it’s to say there aren’t enough of us out there or (perhaps more accurately) there aren’t enough of us who make it to the professional level.
I know plenty of sites, podcasts, and YouTube channels comprised of almost all men; it feels completely normal. Remeshed flipped the script and it was refreshing. Remeshed‘s end got me thinking about my place in the gaming community and hopefully, by the end of this post, you’ll reflect on yours as well.
As I said on Twitter, Remeshed featured my YouTube Channel when it was just two videos in. Here’s a snippet of what they wrote:
“Two women, Janet and Jess, have started a new video series on their YouTube channel BitByBit. The concept of the videos, called Coffee Break, is simple: the two women sit down over a cup of coffee and just talk about a particular video gaming topic.
Their first video tackled the pros and cons of gaming with and audience, aka playing a game while streaming, or writing about gaming. They discuss the stress that comes along with it, especially for a female gamer
The videos are about 15 minutes long, and they’re pretty stripped down. There’s no fancy camera or lighting, and the sound quality isn’t always the best, but the simple nature of the videos brings you right into the conversation with them and makes you feel like you’re sitting at the table with them. Their discussions are thoughtful, engaging, and easy to listen to.
It’s very exciting to see women sitting down and discussing games. The vast majority of people making videos commenting on video games are men, even though so many women play games. So it’s fabulous to see women sharing their voice and their opinions about gaming topics.”
30+ episodes later our videos are now around 30 minutes long and I’m happy to say our sound and visuals have gotten much better. We even launched a podcast version of our show and commissioned intro/outro music.
I don’t know how Remeshed found our then (and still) tiny channel but I was overjoyed. Anyone who does creative work and shares it, in an attempt to build a following, knows how hard it can be. And while Jess and I put in our best effort regardless of how many are watching, its always nice to know people notice and even appreciate it. It reminds me that this is worthwhile. We would’ve kept going whether Remeshed gave us a shout out or not, but in that moment it felt like the perfect example of girls supporting girls. And it’s something I’ve carried with me.
Now, about 8 month’s after our channel was highlighted on the site, Remeshed‘s goodbye announcement reads as follows:
It’s been a little over a year since Linda and I launched remeshed, and we’re been very happy with the quality of readers and contributors we’ve attracted, and the terrific content they’ve produced–from articles addressing issues related to diversity in games, to videos and interviews related to women in game development, to articles and videos about games you can play on the Xbox One, PS4, PC or mobile.
The site has grown its readers every month, and we’re happy with the traffic. Unfortunately, however, we’re faced with the same challenge as all the other content sites: no sustainable business model.
So as of tomorrow, we’ll no longer be publishing new content on remeshed. All previously published content will stay up for awhile, to give as much exposure as possible to all the great women in game journalism who’ve written for us. There are more women in games journalism every year, but for a variety of reasons, most of the writers at the major publications are still men (just browse the reviews submitted to OpenCritic.com and count how many are written by women–it’s usually a small percentage) and very few women make gaming commentary on YouTube. You can help change this by encouraging publications to add more female writers, and following and sharing the work of these writers and video creators on social media and YouTube.
Thank you to all our readers and writers for a great experience!
– Sarah Warn, remeshed Editor-in-Chief
It’s really poignant to me that the article written about me and Jess’s YouTube channel references the same article that this goodbye announcement references (i.e very few women make gaming commentary on YouTube). Although Remeshed is no longer adding its voice to the discussion, its end is a reminder of how important this work really is. So here I am, a woman making gaming commentary on YouTube with no intention on slowing down.
Because while I’m saddened by the end of Remeshed, I’m also inspired: to keep writing, to keep gaming, and (perhaps more importantly) to keep supporting female gamers. I’ve said this on the internet before, but I’m so proud and thrilled to be working with my friend and fellow girl gamer, Jess. Before this post you may not have heard of Remeshed, you may not have heard of Bit By Bit, and (even now) you may not care about either… but some readers/viewers take solace in girls talking games. It’s wonderful and empowering when nerdy, intelligent women claim their place in the industry and community.
And, no matter the scale, that will never stop being important.
To close out, here’s a quick list of my favorite female content creators, in no particular order:
Kelsey Lewin (Game Blitz Podcast, YouTube)
Danielle Riendeau (Waypoint, Waypoint Radio, Idle Weekend (Podcast))
Alanah Pearce (IGN, Podcast Unlocked)
Laura Kate Dale (Let’s Play Video Games)
Patricia Hernandez (Kotaku)
Kate Gray (Waypoint and The Guardian)
Heather Alexandra (Kotaku)
Comment below with your favorite women in the industry and, if you’re a female gamer, any self-promotion.